<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>matroskin's CGPortoflio Gallery</title>
<link>http://matroskin.cgsociety.org/gallery/</link>
<description>matroskin's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Space Western environment ( UnrealEngine 2 )</title>
	<link>http://matroskin.cgsociety.org/gallery/577632</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1198896697_small.jpg"><br><br>This setting was initially started for a game art challenge on CGTalk. But I eventually I decided to expand my entry, and I continued working on it as a personal project without any deadlines whatsoever.<br />
This level was assembled and runs in Unreal Engine 2.<br />
.<br />
Here is an early concept sketch:<br />
<img src="http://img183.imageshack.us/img183/7036/sketchja5.jpg" border="0" alt="" /><br />
.<br />
<a href="http://www.youtube.com/watch?v=yS19KXlAVvg" target="_blank"><b><i><font color="Orange">   short video</font></i></b></a> <br />
<img src="http://img527.imageshack.us/img527/7779/videozy6.jpg" border="0" alt="" /><br />
.<br />
<img src="http://img183.imageshack.us/img183/1153/daytime600widthpa0.jpg" border="0" alt="" /><br />
<br />
<br />
]]>
	</description>
	<pubDate>Sat, 29 Dec 2007 02:51:41 +0000</pubDate>
	</item>
	<item>
	<title>Space Western #2 Low Sun ( UnrealEngine 2 )</title>
	<link>http://matroskin.cgsociety.org/gallery/577633</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1198896721_small.jpg"><br><br>It is just another variation of my previous work.<br />
<br />
Lighting and some objects were tweaked to create more sci-fi relaxing ambiance with some nicer wicked shadows.<br />
<br />
<img src="http://img183.imageshack.us/img183/475/lowsun600widthet1.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sat, 29 Dec 2007 02:52:03 +0000</pubDate>
	</item>
	<item>
	<title>Retro Sci-Fi environment (DS low-poly)</title>
	<link>http://matroskin.cgsociety.org/gallery/540595</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189958695_small.jpg"><br><br>this was my winning entry for Mini Game Art Challenge held on CgTalk. This part of a space station is made in retro 50-60s style. <br />
<br />
Scene consists of total 702 triangles (including background geometry), and all textures r of 16 colors some of which r animated with UVs (flashing lights, moving energy waves, computer screens).]]>
	</description>
	<pubDate>Sun, 16 Sep 2007 15:55:47 +0000</pubDate>
	</item>
	<item>
	<title>Reaver re-design. Personal work</title>
	<link>http://matroskin.cgsociety.org/gallery/540649</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189970421_small.jpg"><br><br>This model was done for Star Craft section of Blizzard fan art contest, and it features my interpretation of Reaver unit form the original game.<br />
The idea behind this is that the unit should stop and open it's shell in order to launch 5 loaded scarab drones.<br />
Model consists of 5000 polygons (scarab drones included) and 4-channel 512 texture.]]>
	</description>
	<pubDate>Sun, 16 Sep 2007 19:20:44 +0000</pubDate>
	</item>
	<item>
	<title>RTS unit texturing (Perimeter MOD)</title>
	<link>http://matroskin.cgsociety.org/gallery/540651</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189970754_small.jpg"><br><br>This is the part of my contribution to a MOD of Perimeter (RTS). <br />
I did mesh optimizations, mapping and texturing for some units. <br />
<br />
Models are done by the guys from the MOD team.<br />
White spots are reserved for player colors.<br />
<br />
MOD development is still in progress.]]>
	</description>
	<pubDate>Sun, 16 Sep 2007 19:26:06 +0000</pubDate>
	</item>
	<item>
	<title>RTS unit texturing (Perimeter MOD)</title>
	<link>http://matroskin.cgsociety.org/gallery/540652</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189970817_small.jpg"><br><br>This is the part of my contribution to a MOD of Perimeter (RTS). <br />
I did mesh optimizations, mapping and texturing for some units. <br />
<br />
Models are done by the guys from the MOD team.<br />
White spots are reserved for player colors.<br />
<br />
MOD development is still in progress.]]>
	</description>
	<pubDate>Sun, 16 Sep 2007 19:27:29 +0000</pubDate>
	</item>
	<item>
	<title>RTS unit texturing (Perimeter MOD). BioTech theme</title>
	<link>http://matroskin.cgsociety.org/gallery/577646</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1198900850_small.jpg"><br><br>This is the part of my contribution to a MOD of Perimeter (RTS). <br />
I did mesh optimizations, mapping and texturing for some units. <br />
<br />
Models are done by the guys from the MOD team.<br />
White spots are reserved for player colors.<br />
<br />
MOD development is still in progress.]]>
	</description>
	<pubDate>Sat, 29 Dec 2007 04:00:51 +0000</pubDate>
	</item>
	<item>
	<title>RTS unit texturing (Perimeter MOD). BioTech theme</title>
	<link>http://matroskin.cgsociety.org/gallery/577647</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1198900918_small.jpg"><br><br>This is the part of my contribution to a MOD of Perimeter (RTS). <br />
I did mesh optimizations, mapping and texturing for some units. <br />
<br />
Models are done by the guys from the MOD team.<br />
White spots are reserved for player colors.<br />
<br />
MOD development is still in progress.]]>
	</description>
	<pubDate>Sat, 29 Dec 2007 04:02:00 +0000</pubDate>
	</item>
	<item>
	<title>RTS unit texturing (Perimeter MOD)</title>
	<link>http://matroskin.cgsociety.org/gallery/577650</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1198902352_small.jpg"><br><br>This is the part of my contribution to a MOD of Perimeter (RTS). <br />
I did mesh optimizations, mapping and texturing for some units. <br />
<br />
Models are done by the guys from the MOD team.<br />
White spots are reserved for player colors.<br />
<br />
MOD development is still in progress.]]>
	</description>
	<pubDate>Sat, 29 Dec 2007 04:25:53 +0000</pubDate>
	</item>
	<item>
	<title>RTS unit texturing (Perimeter MOD). Evil HiTech theme</title>
	<link>http://matroskin.cgsociety.org/gallery/577649</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1198902314_small.jpg"><br><br>This is the part of my contribution to a MOD of Perimeter (RTS). <br />
I did mesh optimizations, mapping and texturing for some units. <br />
<br />
Models are done by the guys from the MOD team.<br />
White spots are reserved for player colors.<br />
<br />
MOD development is still in progress.]]>
	</description>
	<pubDate>Sat, 29 Dec 2007 04:25:16 +0000</pubDate>
	</item>
	<item>
	<title>textures for props</title>
	<link>http://matroskin.cgsociety.org/gallery/540612</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189962290_small.jpg"><br><br>This are some of my contributions to HL2 mod called 1944: D-Day. Here I did mapping and textures for various objects.]]>
	</description>
	<pubDate>Sun, 16 Sep 2007 17:05:20 +0000</pubDate>
	</item>
	<item>
	<title>City planning</title>
	<link>http://matroskin.cgsociety.org/gallery/540633</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189966071_small.jpg"><br><br>Concept of city planning that may potentially fit into an RPG-style game. I did it for project of a friend of mine.]]>
	</description>
	<pubDate>Sun, 16 Sep 2007 18:08:11 +0000</pubDate>
	</item>
	<item>
	<title>Concept of a city port and a house</title>
	<link>http://matroskin.cgsociety.org/gallery/540635</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189966244_small.jpg"><br><br>Concept of a city port and a house. I did it for project of a friend of mine.]]>
	</description>
	<pubDate>Sun, 16 Sep 2007 18:11:03 +0000</pubDate>
	</item>
	<item>
	<title>wells' concepts</title>
	<link>http://matroskin.cgsociety.org/gallery/540638</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189966657_small.jpg"><br><br>some concept drawings for several props. And, as previous concepts, this one done for project of a friend of mine.]]>
	</description>
	<pubDate>Sun, 16 Sep 2007 18:17:09 +0000</pubDate>
	</item>
	<item>
	<title>Tumulus</title>
	<link>http://matroskin.cgsociety.org/gallery/538134</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1189482990_small.jpg"><br><br>Just a piece of environment, personal work. <br />
No actual reason<img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /> I just got inspired by ancient tumulus spirit and partially by WoW buildings. Eventually this image was the result of such a mix.]]>
	</description>
	<pubDate>Sun, 09 Sep 2007 22:40:15 +0000</pubDate>
	</item>
	<item>
	<title>Master & Servant</title>
	<link>http://matroskin.cgsociety.org/gallery/256279</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/81319/81319_1120689835_small.jpg"><br><br>This image was created for the Master&amp;Servant challenge which took place a while ago on CgTalk.<br />
My aim was to create a highly dynamic composition which involves spectator into a little story. I hope that I succeed in this - up to you to decide <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /><br />
]]>
	</description>
	<pubDate>Wed, 06 Jul 2005 22:44:01 +0000</pubDate>
	</item>
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