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Vlad Dergachov
Matroskin


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Montreal, Canada

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RTS unit texturing (Perimeter MOD)
3ds max, Photoshop
December 2007


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This is the part of my contribution to a MOD of Perimeter (RTS).
I did mesh optimizations, mapping and texturing for some units.

Models are done by the guys from the MOD team.
White spots are reserved for player colors.

MOD development is still in progress.

 
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